Rbx4 rates this game: 3/5. Double Dragon III features a slightly worse look and than Double Dragon II, but has some of the moves that made DDII great. Download Double Dragon III - The Sacred Stones ROM for Nintendo (NES) from Rom Hustler. The Sacred Stones (Nintendo Entertainment System. Double Dragon III: The Sacred Stones. Double Dragon III: The Sacred Stones, released in Japan as Double Dragon III: The Rosetta Stone(. It was the third Double Dragon game for the NES, developed by Technos Japan Corp. Although loosely based on the similarly titled arcade game Double Dragon 3: The Rosetta Stone, it is not a port, but rather a parallel project that was developed at the same time. The only witness to her kidnapping, Brett, dies before he could divulge their leader's true identity. Concerning the first three Double Dragon games, most old school gamers tend to agree that Double Dragon 2 was the most playable. It was challenging, but not so hard. The Rosetta Stone) (NES) Complete Walkthrough Various For. Subscribe Subscribed Unsubscribe 5,457 5K. The Sacred Stones (or Double Dragon III. For Double Dragon III: The Sacred Stones on the NES, GameFAQs has 3 FAQs (game guides and walkthroughs), 4 cheat codes and secrets, 24 reviews, and 6 user screenshots. The NES version of Double Dragon III: The Rosetta Stone (spelled with a roman numeral), unlike the arcade version, was developed in-house by Technos Japan rather than. Double Dragon III: The Sacred Stones made it all the way to number 55 on IGN's Top 100 NES games of all time. Check out who made it to number 1! A fortune teller named Hiruko informs the Lee brothers that Marion's kidnappers are searching for the three Sacred Stones of Power that had been scattered around the world and that the only way to rescue her is to procure them before the kidnappers do. After the initial battle in the United States, the Lee brothers embark on a worldwide journey to find the stones, which takes them to China, Japan and Italy, where they face numerous formidable fighters in each country. The final stage is set in Egypt, where the Lee brothers uncover the truth about Marion's disappearance and come face to face with the true leader of the enemy. Gameplay. Like its arcade counterpart, the NES version of Double Dragon III reverts to having punch and kick buttons as the standard control scheme and the ability to dash by pressing the d- pad left or right twice has been added. The rest of the combat system is a bit closer to the previous NES games, retaining the hair grab move that was removed in the arcade version (although the shoulder throw is gone, as well as the flying knee kick and hyper uppercut from the NES version of Double Dragon II: The Revenge). New moves in this version include a running jump kick (which can become a triangle jump kick when performed on a wall) and a midair somersault that allows the player to throw enemies by jumping on them. During 2- player mode, when both players are controlling each Lee brother, they can perform a twin cyclone spin kick and a triangle jump kick. The game discards the traditional lives system from the previous NES installments, as well as the item shops from the arcade version. Instead, the player gains the ability to control two new fighters in addition to the Lee brothers as they progress through the game. These extra fighters join the player's party once they've been defeated as enemy bosses. By pressing the Select button at any point, the player can access a character selection screen and switch between any of the available fighters. Each fighter has his own fighting techniques, health points and speed, making them suitable for different situations. When the player loses a fighter, he will automatically change to the next available character until the entire party has been defeated. Normally the game ends when the player's entire party has been defeated, but a continue option is available for the final two stages if the player loses once. In addition to fighting unarmed (or with a sword in Ranzou's case), each fighter has a backup weapon that they can draw at any time from the character selection screen, but can only be used for a limited time. This feature allows the Lee brothers to use nunchakus, Chin to wield an iron claw and Ranzou to throw shurikens. Weapons can also be obtained by disarming certain enemies, although only the Lee brothers and Chin can arm themselves with enemy weapons (which include a throwing knife, a sai and a beer bottle). An enemy's weapons can be used as long as the original wielder is alive. Regional differences. While the English version involves another rescue mission to save Marion, there's no mention of her in the Japanese script and the Lee brothers are simply searching for the stones in order to become the world's strongest fighters (the final boss is a resurrected Cleopatra instead of Princess Noiram). Additionally, the death of Brett (whose name was Aldo in the Japanese version) was not connected to the search for the stones, but rather the culprit turns out to be Jim, the boss of the first stage, who is revealed to be the brother of Willy from the original Double Dragon (a subplot that was eliminated in the English version). Additionally, the purpose of the trip to Italy was to find a clue to solving the riddle of Egypt, rather than train for the big battle; it turns out that the boss of this stage, a shirtless muscle- bound gladiator, had the map of the Pyramid, and rather than revealing in the third stage that Hiruko had the last stone, it is in the Italy stage that she reveals she has it. Lastly, the difficulty is slightly different between the two versions. In the Japanese version, the player starts each stage with more health for their characters and there are less enemies to fight. However, the ending of the Japanese version differs depending on which of the player characters are still alive by the end of the game, whereas the English version always shows the complete ending with all four protagonists no matter what. While this mistake is often attributed to be a translation error, it should be noted that the English version of the script is not actually a direct translation of the Japanese original, as the story underwent changes during the localization. This typo would also serve as the inspiration for the enemy characters.
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